Não conhecido fatos sobre Persona 5 The Phantom X
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With a compelling plot, unique characters, and exciting gameplay, everything you've come to know and love from the Persona series is awaiting you in this new adventure!
As he boards the train, he notices the Metaverse Navigator appear on his phone and the owl from before begins speaking to him. As the protagonist taps the app on his phone, he enters the Metaverse and the owl introduces himself as Lufel. After a scuffle with Shadows, the protagonist awakens his persona and the two fight their way out of Mementos.
The footage was noted to feature the aesthetic and music reminiscent of Persona 5, but the ties to the Persona series were not officially confirmed.[7] The connection was later discovered through image filenames on the website and the binary code at the end of the trailer, which was translated to Persona 5X.[7]
Tamayo Yoshida: A second-year high school student and a member of the school female baseball team who wants Motoha Arai to start playing baseball again.
There are two different stories happening around the same time, the main story and CrossFates. The main story entails the protagonist, Lufel and their team of Phantom Thieves exploring the Metaverse for a singular goal, figuring out what is causing everyone to lose their desires.
All-Out Attacks can now be initiated by any party member (except navigators) once every enemy has been downed. A new feature to this game are Highlight which are performed in a similar vein to Showtime, albeit it is performed with only one character rather than two. After charging up a meter, a character can be selected and they will use a Highlight. Some Highlight like Lufel's are stat buffs or health recovery rather than attacks. The protagonist's highlight has different versions depending on which type Persona that he has summoned with during the battle.
They also appear within the CrossFate storyline where it is revealed Persona 5 The Phantom X they exist in a parallel world to the protagonist's group of Phantom Thieves.
Currently, mission 3 is the longest main story mission content due to had two different major targets within one shared Palace.
Much of the gameplay takes direct reference from Persona 5, where the protagonist will live a dual life between spending time in the real world, as well as roaming and fighting in the Metaverse. The game does not follow a calendar system; the protagonist's free time in the city is only limited by a special currency taking the form of hourglasses.
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As he navigates the mysterious realms of the Metaverse and the Velvet Room, and grapples with ruinous visions that threaten his everyday life, he must discover what there is to take from this new world—and all in true Phantom Thief style.
Despite this, however, the calendar does appear in the game, albeit superficially and seemingly only used to track the days playing the game.[48] This also means there are no deadlines in this game and the protagonist can take as long as necessary to clear story missions.
The gameplay isn't bad, but it's clear that they've decided to focus on finding more ways to get people to spend rather than creating an enjoyable experience. Especially when we have previous versions to compare to, the global version is way stingier, consistently giving less rewards and increasing prices.
The developers describe the content like this: “This game contains depictions of suicide and violence against children in some scenes.”
I play on my tablet and on steam. It's a fun game and I genuinely enjoy it, but Sega is making choices that make things less fair between servers. The translation is definitely rushed too.